Author

Dizzy Mouse
Dizzy Mouse

Technologies used: C#, Unity, Photoshop Dizzy Mouse is a 2-players minigame where each one is a little rat. The goal of the game is to get where the cheese is, but the controls changes every 5 seconds, so it is not as easy as it seems to be. The game was made in about 12-24... » read more

Frostyland
Frostyland

Technologies used: C++, OpenGL, GLSL, Bullet Physics, FMod API Frostyland is an RPG, action-adventure game where its protagonist must save the kingdom of the evil penguins, who have conquered it, facing different puzzles and obstacles that are along the way to the top of the castle. It was made by a group of 5 multimedia... » read more

Redsea
Redsea

Technologies used: Assembly Language, CPCTelera At the start of the academic year the first thing our teacher said was “If you want to program as professionals you have to know how the machine works inside”, so we had to learn and make a simple game in assembly for the Amstrad CPC 472. Also, our score... » read more

Apollo X
Apollo X

Technologies used: C++, SFML Note: graphics and audio are not of our own. Apollo X is a Shoot ’em up game in which the player tries to conquer other planets of the galaxy. It has 2 modes: Story and Infinite. In the Story mode you unlock planets along with your progress. In the Infinite mode... » read more

Pacman Clone
Pacman Clone

Technologies used: C++, SFML Note: graphics and audio are not of our own. This project was my first interaction with the world of videogames. Its purpose was to make me learn about how videogames could be made and practice by my own and try to be more comfortable programming in C++. The code is a... » read more

Solar System MaxScript
Solar System MaxScript

Technologies used: 3DS Max As an individual project for the modeling subject we had to program an script of whatever the teached told us to do. In my case it was a working solar system. The program was fully programmed in MaxScript and the full source of the script is in the video posted right... » read more

R-TYPE Neon
R-TYPE Neon

Technologies used: 3DS Max, Camtasia Studio, After Effects Note: music and initial transitions are not of my own. R-Type Neon was a project in which we had to make a trailer of a retro videogame, that was supposed to come soon. We had two options to choose from: R-Type or Dragon’s Lair. I opted for... » read more