Frostyland
Frostyland

Technologies used: C++, OpenGL, GLSL, Bullet Physics, FMod API Frostyland is an RPG, action-adventure game where its protagonist must save the kingdom of the evil penguins, who have conquered it, facing different puzzles and obstacles that are along the way to the top of the castle. It was made by a group of 5 multimedia... » read more

Solar System MaxScript
Solar System MaxScript

Technologies used: 3DS Max As an individual project for the modeling subject we had to program an script of whatever the teached told us to do. In my case it was a working solar system. The program was fully programmed in MaxScript and the full source of the script is in the video posted right... » read more

R-TYPE Neon
R-TYPE Neon

Technologies used: 3DS Max, Camtasia Studio, After Effects Note: music and initial transitions are not of my own. R-Type Neon was a project in which we had to make a trailer of a retro videogame, that was supposed to come soon. We had two options to choose from: R-Type or Dragon’s Lair. I opted for... » read more